Slæ̈rn Wáp-ghlá (/wə˞p/ /xlə˞/ [single] [horizon]) is a subtropical Large City located in the Wápkunju Principality of the Konei.
The name Slæ̈rn Wáp-ghlá is derived from the Sylvin language, as Slæ̈rn Wáp-ghlá was founded by Brelê, who was culturaly Gnoll.
Climate
Slæ̈rn Wáp-ghlá has a yearly average temperature of -4°C (25°F), with its average temperature during the summer being an icy 23°C (73°F) and its average temperature during the winter being a cold -31°C (-23°F). Slæ̈rn Wáp-ghlá receives an average of 229 cm/y (90 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Wáp-ghlá covers an area of nearly 138 km2 (55 mi2), and an average elevation of 3712 m (12178 ft) above sea level.
Overview
Slæ̈rn Wáp-ghlá was founded durring the late 11th century, by Brelê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Brelê.
Slæ̈rn Wáp-ghlá was built using the conventions of Gnoll durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Wáp-ghlá is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Slæ̈rn Wáp-ghlá is buildings are grouped arround an odd layout of broad packed earth streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Slæ̈rn Wáp-ghlá, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.
Slæ̈rn Wáp-ghlá seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Slæ̈rn Wáp-ghlá the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.
Civic Infrastructure
Slæ̈rn Wáp-ghlá possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Slæ̈rn Wáp-ghlá has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Wáp-ghlá has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Wáp-ghlá. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Wáp-ghlá's parks.
Slæ̈rn Wáp-ghlá has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Wáp-ghlá.
Slæ̈rn Wáp-ghlá has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Wáp-ghlá has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Wáp-ghlá has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Wáp-ghlá has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Wáp-ghlá has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Wáp-ghlá has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Wáp-ghlá has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Wáp-ghlá's public wards, blessings, and other arcane systems.
Slæ̈rn Wáp-ghlá has an Scientific Academy which provides higher education in the natural sciences.
Slæ̈rn Wáp-ghlá possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Wáp-ghlá's grid is powered by mana accumulators.
Slæ̈rn Wáp-ghlá possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Slæ̈rn Wáp-ghlá has a first rate hospital which caters to anyone in need of long term medical care.
Slæ̈rn Wáp-ghlá has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Slæ̈rn Wáp-ghlá has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Wáp-ghlá's natural decorations nor waterways.
Slæ̈rn Wáp-ghlá has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Wáp-ghlá has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Wáp-ghlá has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Religious leaders are influential in almost any community, but in Slæ̈rn Wáp-ghlá they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.
Slæ̈rn Wáp-ghlá's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
In Slæ̈rn Wáp-ghlá the water is caffeinated.
The Magmin near Slæ̈rn Wáp-ghlá are known to be more aggressive than normal.
Slæ̈rn Wáp-ghlá's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Chronomancy energies of tier 3 via oratory performances.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 64
Farmers: 86
Farm Laborer: 172
Hunters: 113
Milk Maids: 86
Ranchers: 41
Ranch Hands: 79
Shepherds: 82
Farmland: 132268 m2
Cattle and Similar Creatures: 8205
Poultry: 98463
Swine: 6564
Sheep: 328
Goats: 65
Horses, Mounts, and Beasts of Burden: 3282
Craftsmen
Arms and Toolmakers: 68
Blacksmiths: 74
Bookbinders: 38
Buckle-makers: 44
Cabinetmakers: 72
Candlemakers: 117
Carpenters: 104
Clothmakers: 102
Coach and Harness Makers: 34
Coopers: 91
Copper, Brass, Tin, Zinc, and Lead Workers: 45
Copyists: 30
Cutlers: 27
Fabricworkers: 80
Farrier: 177
Furriers: 21
Glassworkers: 117
Gunsmiths: 69
Harness-Makers: 31
Hatters: 62
Hosiery Workers: 23
Jewelers: 37
Leatherwrights: 76
Locksmiths: 33
Matchstick makers: 51
Musical Instrument Makers: 47
Painters, Structures and Fixtures: 43
Paper Workers: 45
Plasterers: 43
Pursemakers: 55
Roofers: 34
Ropemakers: 33
Rugmakers: 30
Saddlers: 66
Scabbardmakers: 66
Scalemakers: 36
Scientific, Surgical, and Optical Instrument Makers: 21
Sculptors, Structures and Fixtures: 32
Shoemakers: 31
Soap and Tallow Workers: 119
Tailors: 177
Tanners: 42
Upholsterers: 46
Watchmakers: 45
Weavers: 91
Whitesmiths: 26
Merchants
Adventuring Goods Retellers: 22
Arcana Sellers: 23
Beer-Sellers: 44
Booksellers: 52
Butchers: 82
Chandlers: 86
Chicken Butchers: 85
Entrepreneurs: 35
Fine Clothiers: 82
Fishmongers: 82
Florists: 19
Potion Sellers: 58
Resellers: 149
Spice Merchants: 42
Wine-sellers: 68
Wheelwright: 51
Woodsellers: 32
Service workers
Bakers: 156
Barbers: 160
Coachmen: 48
Cooks: 149
Doctors: 72
Gamekeepers: 50
Grooms: 28
Hairdressers: 117
Healers: 87
Housekeepers: 93
Housemaids: 164
House Stewards: 99
Inns: 30
Laundry maids: 64
Maidservants: 109
Nursery Maids: 61
Pastrycooks: 105
Restaurateur: 149
Tavern Keepers: 142
Specialized Laborer
Ashworkers: 46
Bleachers: 28
Chemical Workers: 18
Coal Heavers: 61
In-Town Couriers: 76
Long Haul Couriers: 72
Dockyard Workers: 63
Gas Workers: 16
Hay Merchants: 27
Leech Collectors: 89
Millers: 82
Miners: 82
Oilmen and Polishers: 48
Postmen: 76
Pure Finder: 42
Skinners: 91
Sugar Refiners: 18
Tosher: 49
Warehousemen: 109
Watercarriers: 72
Watermen, Bargemen, etc.: 99
Skilled Laborers
Accountants: 42
Alchemist: 48
Clerk: 68
Dentists: 33
Educators: 87
Engineers: 49
Gardeners: 32
Mages: 24
Plumbers: 34
Pharmacist: 40
Professors: 14
Scientists: 24
Wizards: 14
Civil Servants
Adventurers: 32
Bankers: 42
Civil Clerks: 66
Civic Iudex: 36
Consultants: 21
Exorcist: 74
Fixers: 41
Kami Clerk: 64
Landlords: 62
Lawyers: 40
Legend Keepers: 56
Militia Officers: 218
Monks, Monastic: 99
Monks, Civic: 99
Historian, Oral: 74
Historian, Textual: 39
Policemen, Sheriffs, etc.: 72
Priests: 126
Rangers: 45
Rat Catchers: 49
Scholars: 51
Spiritualist: 58
Slayers: 18
Storytellers: 111
Military Officers: 113
Cottage Industries
Brewers: 96
Comfort Services: 126
Enchanters: 37
Herbalists: 37
Jaminators: 102
Needleworkers: 109
Potters: 56
Preserve Makers: 99
Quilters: 46
Seamsters: 182
Spinners: 93
Tinker: 35
Weaver: 82
Artists
Actors: 34
Architects: 13
Bards: 52
Costumers: 20
Dancers: 39
Drafters: 21
Engravers: 27
Fine Furniture Carpenters: 16
Glaziers: 35
Inlayers: 30
Musicians: 109
Painters, Art: 16
Playwrights: 34
Sculptors, Art: 28
Wood Carvers: 136
Writers: 113
Produce Industries
Butter Churners: 126
Canners: 93
Cheesmakers: 117
Ice Merchants: 14
Millers: 69
Picklers: 52
Smokers: 41
Stockmakers: 37
Tobacconists: 52
Tallowmakers: 78
12286 of Slæ̈rn Wáp-ghlá's population work within a Foundational Occupation.
659 work in Agriculture
2751 work as Craftsmen
1012 work as Merchants
1883 work as Service Workers
1264 work as General Laborers
509 work as Skilled Laborers
1706 work as Civil Servants
1100 work in Cottage Industries
723 work as Artists
679 work in Produce Industries
19551 of Slæ̈rn Wáp-ghlá's population do not work in a formal occupation, but do contribute to the local economy. 984 (3%) are noncontributers.
Points of Interest
Slæ̈rn Wáp-ghlá is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from the rampage of a legendary monster. was immortalized in song for this deed.